Earbash Audio, Inc. is an award winning game audio design company based in Los Angeles, California. Since 2004 Earbash has been creating custom designed sound effects for a wide range of award winning hit franchises. With over 14 years of industry experience and reputation, Earbash is committed to continue to support game development teams across the globe by providing innovative sound effects for projects of any size.
SERVICES
Sound FX Product
Music Production
CREDITS
Call of Duty | Infinite Warfare - in-game sound design
weapon reload
ambience
miscellaneous sound effects
Arc Angel - in-game sound design
Evolve - in-game sound design
explosions
impacts
mechanical objects
localized ambience
miscellaneous sounds
foley
cinematic sound design
Transistor - in-game sound design
all in-game effects
Yaiba - in-game sound design
all critical in-game effects
Call of Duty: Ghosts - in-game sound design
weapons fire
weapon reload
ambience
special moment sfx
miscellaneous sounds
multiplayer user level up/feedback
Lost Planet 3 - in-game sound design
creatures
weapons
robots
ambience
level specifics sounds
cinematic sound design and mixing
dialog editorial/mastering
Medal of Honor: Warfighter
vo editorial
game trailer sound design
DreamWorks Super Star Kartz - in-game sound design and implementation
Call of Duty: Modern Warfare 3 - in-game sound design
weapons fire
weapon reloads
ambience
special moment sfx
miscellaneous effects
multiplayer user level up/feedback
Cartoon Network Punch Time Explosion - in-game sound design and implementation
Transformers: The Dark of the Moon - in-game sound design
weapons
robot transformations
vehicles
robot movements
Medal of Honor - vo editorial, cinematic sound design
Microsoft Surface - ui sound design
Kinect - xbox ui sound design
Spiderman: Shattered Dimensions - cinematic sound design and mixing
Cars Toon: Mater's Tall Tales - in-game sound design and implementation
Blur - multiplayer cinematic sound design and mixing
Call of Duty: Modern Warfare 2 - in-game sound design, consultation
weapons fire
weapon reload
ambience
foley
mechanics
explosions
movies
multiplayer specific user feedback sounds
ui
vehicles
implementation/mixing consultation
Command and Conquer 4 - in-game sound design
Command and Conquer Series - full audio post production
marketing campaigns - trailers/episodic shows
G.I. Joe - In-game sound design, cinematic sound design and mixing
Marvel Ultimate Alliance 2 - sound design
cinematic sound design and mixing
mission briefing movies sound design, vo processing and mixing
audio objects - sound design, music composition and mixing
physic objects - session supervision and editorial. Recorded at Sony Pictures
Section 8 - in-game sound design
weapons fire
weapon reloads
explosions
ui
Singularity - creature sound design
Toy Story Mania - in-game and cinematic sound design, implementation
Tony Hawk - in-game sound design
physic objects
007: Quantum of Solace - cinematic sound design and mixing
Call of Duty: 4, 3, 2 - sound design, consultation
weapons fire
weapon reloads
ambience
special moment sfx
miscellaneous effects
in-game movies
multiplayer user level up/feedback
Command and Conquer 4 - cinematic sound design and mixing
Dark Watch - in-game sound design
ambience
Legendary: the Box - in-game sound design
ambience
weapon fire
weapon reload
explosions
physics objects
ambience
consultation
vo recording and editorial
ambient music design
RoboBlitz - in-game sound design
weapons fire
weapon reload
ambience
explosions
mechanics
robots
ui
mixing consultation
Return to Castle Wolfenstein - in-game sound design
weapons fire and reloads for player and AI
ambience
mechanics
Silent Hill 5 - in-game and cinematic sound design
Silent Hill Origin - creatures sound design
Steel Horizon - music composition
The Matrix: Path of Neo - in-game and movie sound design and mixing
Turning Point - in-game sound design
weapon fire
weapon reload
explosions
physics objects
ambience
consultation
vo recording and editorial
AWARDS
2018 TEC AWARDS FOR CREATIVE ACHIEVEMENT: INTERACTIVE ENTERTAINMENT SOUND PRODUCTION | CALL OF DUTY: Infinite Warfare
2014 TEC AWARDS FOR CREATIVE ACHIEVEMENT: INTERACTIVE ENTERTAINMENT SOUND PRODUCTION | CALL OF DUTY: GHOSTS
2010 TEC AWARDS FOR CREATIVE ACHIEVEMENT: Interactive Entertainment Sound Production | Call of Duty: Modern Warfare 2
2007 GDC Best Audio Award Nominee | Call of Duty 4
EARBASH AUDIO IS POWERED BY
Melda Productions took conventional digital audio signal processing and integrated powerful modulation and multiband processing options. These are the most powerful and some of the highest quality audio tools we have used in plugin form.
If you are an audio professional we highly recommend you check out these plugins.
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