Spiderman: Shattered Dimensions

    cinematic - sound design and mixing


Blur

   multiplayer cinematic - sound design and mixing


Call of Duty: Modern Warfare 2 - sound design, consultation

    ambience

    ambient emitters

    foley

    explosions

    in-game movies

    implementation/mixing consultation

    mechanics

    multiplayer specific user feedback sounds

    ui

    vehicles

    weapons fire and reloads for player and AI


Command and Conquer 4

    in-game SFX - sound design


Command and Conquer Series

    marketing campaigns e.g. trailers/episodic shows - design, production vo restoration, mix, mastering


G.I. Joe

    all sound effects design

    in-game movies design, mix

    briefings - design


Marvel Ultimate Alliance 2

    in-game movies - sound design, mix

    briefing movies - sound design, vo processing, mix

    audio objects - sound design, music composition, vo edit/processing, music composition, editing, mix

    physic objects - supervision and editorial.  recorded at Sony Pictures.


Section 8 - sound design

    weapons fire and foley for player

    explosions

    ui


Singularity

    creatures - sound design


Toy Story Mania - sound design

    all sound effects

    in-game movies - design, mix

    audio implementation


Tony Hawk

    physic objects - sound design

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Video Game Credits - Earbash

2008 - 2010

007 - Quantum of Solace

    in-game movies - sound design, foley, vo processing, mix


Call of Duty: 4, 3, 2 - sound design, consultation

    ambience

    ambient emitters

    foley

    explosions

    in-game movies

    implementation/mixing consultation

    mechanics

    multiplayer specific user feedback sounds

    ui

    vehicles

    weapons fire and reloads for player and AI


Command and Conquer 3

    in-game movies - sound design, mix


Dark Watch - sound design

    ambience


Legendary: the Box - sound design

    ambience

    consultation

    explosions

    physics objects

    vo recording, editorial

    weapons fire and reloads for player and AI


RoboBlitz - sound design

    ambience

    ambient emitters

    explosions

    mixing consultation

    mechanics

    robots

    ui

    weapons fire and reloads for player and AI


Return to Castle Wolfenstein - sound design

    ambience

    mechanics

    weapons fire and reloads for player and AI


Silent Hill 5 - sound design

    in-game sfx & movies 


Silent Hill Origin

    creatures - sound design


Steel Horizon

    music composition


The Matrix: Path of Neo

    in-game SFX - sound design

    in-game movies - sound design, mix


Turning Point - sound design

    ambience

    consultation

    explosions

    physics objects

    vo recording, editorial

    weapons fire and reloads for player and AI



Earlier Work at Earbash

2004 - 2008

Medal of Honor - sound design, implementation

    Allied Assault, Breakthrough, Frontline, Pacific Assault, Rising Sun, Spearhead


Delta Force - sound design, vo editorial

    Land warriors, Escalation


Baldursgate - sound design, implementation

    Baldursgate 1 & 2


Giants - sound design, implementation

Before Earbash

1995 - 2008

Film - sound design, SFX editorial


    Crime and Punishment

    Woman on top

    Crayon

    Hindsight

    Today you die


Film Trailers - sound design


 Hard Candy

 Kiss Kiss Bang Bang

 Oliver Twist

2007 GDC Best Audio Award Nominee: Call of Duty 4


2006 Tech Award Nominee Best Audio Post Studio: Call of Duty 3

Awards

Copyright © 2009 Earbash Audio, Inc. All Rights Reserved.

phone/fax: (310) 398 - 8650    email: info@earbash.com