Spiderman: Shattered Dimensions
cinematic - sound design and mixing
Blur
multiplayer cinematic - sound design and mixing
Call of Duty: Modern Warfare 2 - sound design, consultation
ambience
ambient emitters
foley
explosions
in-game movies
implementation/mixing consultation
mechanics
multiplayer specific user feedback sounds
ui
vehicles
weapons fire and reloads for player and AI
Command and Conquer 4
in-game SFX - sound design
Command and Conquer Series
marketing campaigns e.g. trailers/episodic shows - design, production vo restoration, mix, mastering
G.I. Joe
all sound effects design
in-game movies design, mix
briefings - design
Marvel Ultimate Alliance 2
in-game movies - sound design, mix
briefing movies - sound design, vo processing, mix
audio objects - sound design, music composition, vo edit/processing, music composition, editing, mix
physic objects - supervision and editorial. recorded at Sony Pictures.
Section 8 - sound design
weapons fire and foley for player
explosions
ui
Singularity
creatures - sound design
Toy Story Mania - sound design
all sound effects
in-game movies - design, mix
audio implementation
Tony Hawk
physic objects - sound design





