DreamWorks Super Star Kartz - all sound design and implementation
Call of Duty: Modern Warfare 3 - sound design
weapons fire, weapon foley, multiplayer user level up/feedback, ambience, additional miscellaneous effects
Cartoon Network Punch Time Explosion - all sound design and implementation
Transformers: The Dark of the Moon - sound design
weapons, transformation, vehicle, robot movement
Spiderman: Shattered Dimensions
cinematic - sound design and mixing
Cars Toon: Mater's Tall Tales - sound design and implementation
Blur
multiplayer cinematic - sound design and mixing
Call of Duty: Modern Warfare 2 - sound design, consultation
ambience, ambient emitters, foley, explosions, in-game movies, implementation/mixing consultation, mechanics, multiplayer specific user feedback sounds, ui, vehicles, weapons fire and reloads for player and AI
Command and Conquer 4 - sound design
in-game SFX
Command and Conquer Series - sound design and mixing
marketing campaigns e.g. trailers/episodic shows - design, production vo restoration, mix, mastering
G.I. Joe
all sound effects design, in-game movies design, mix, briefings - design
Marvel Ultimate Alliance 2
in-game movies - sound design, mix
briefing movies - sound design, vo processing, mix
audio objects - sound design, music composition, vo edit/processing, music composition, editing, mix
physic objects - supervision and editorial. recorded at Sony Pictures.
Section 8 - sound design
weapons fire and foley for player, explosions, ui
Singularity - sound design
creatures
Toy Story Mania - sound design
all sound effects, in-game movies - design, mix, audio implementation
Tony Hawk
physic objects - sound design






